This simple shader allows you to fake parallax with a single cubemap. Use this to have more convincing windows while still being optimized since it’s still a single cubemap lookup.
- Cull Mode
- Allows you to change the culling mode, or turn it off completely.
- Texture
- The cubemap to use.
- Radius
- Controls how much the cubemap will distort as you go further away from the center of the object.
- Scale
- Altitude scale.
- Capture Point
- A position (in meters) denoting where the camera was when capturing the cubemap / HDRI.
- Only altitude
- Only affects altitude (height) if enabled.
- Render Queue
- Controls when to render this material. See the Unity Docs for more information.
- Double Sided Global Illumination
- Enables double sided global illumination for this material. See the Unity Docs for more information.