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Cirrus Clouds Shader Reference

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This shader requires the 10 EUR tier or higher

Shader Inspector

Data Field
A special texture which controls the cloudscape. The red channel controls the cloud type, while the green channel controls the cloud coverage.

Cloud what?

Clouds are governed by a number of unique variables.

Cloud Coverage
Controls how much “cloud” is at a given place. When this is 1 (white or 255) this means full coverage, i.e. the sky would be covered in clouds.
Cloud Type
Controls the “shape” of the cloud at a given place. Lower values mean the type of cloud used is less dense (i.e. covers less of the sky), while higher values mean that the type of cloud used is denser (i.e. covers more of the sky).
Detail Scale
Controls the size of the micro-details in clouds.
Data Field Scale
Controls the size of the Data Field Texture.
Cloud Thickness
Controls how much light passes through the clouds. Higher values mean “whiter” clouds.
Sun Lighting Strength
Controls how much sun light clouds receive.
Ambient Color
The color used for ambient lighting.
Ambient Intensity
The intensity of ambient lighting.
Evolution Speed
Controls how quickly clouds’ shape evolves over time.
Wind Speed
How fast clouds move with the wind.
Wind Direction
The direction wind is blowing in.
Moon Light Color
The color used for light given off by the moon.
Moon Light Intensity
The intensity used for moon lighting.
Override Sun Light Color
If enabled, overrides the main directional light’s color with the given color.
Sun Light Color
The color used for sun light.
Sun Light Intensity
The intensity used for sun light color.